Everyone who lives in the world of business and industrialization knows that there is a system to it. In economics, we are forced as a society to play by the rules of progressive and recessive progress. For my class, I was assigned a group project where myself and two other students were looking to design a board game to represent this economic system. By organizing the process of developing this board game, we first developed a short powerpoint slideshow to condense all of the morals and ethics of our game.
In this particular board game, we wanted to incorporate the idea of progression and recession within individual lifestyles according to educational influence. In society, education is an important basis for deciding the complexity and success of your job as an adult. Therefore, we decided to look at a game that can mathematically measure the values of success from educational life and how it effects your career success. Some people may have a longer time getting to that job, and may not have the best graduating record from a high school perspective. Which then varies directly with the type of college diploma you receive and how that effects your career path. These are calculated in our game through 2 systems of point values: 1. student education points (Student EDU) 2. income salary rates.
Student Life: In the beginning of the game, you are on one side of the board which represents the path as a student trying to develop their portfolio in high school and college. There is a white card deck and each player chooses 1 card every time you land on a black tile. Depending on where you land and the card you receive in each turn, you are given a specific direction of progression or recession. You can either move forward on the corresponding black tiles up or down depending on what the card entails as your progress or fail as a student. Then depending on the card’s description of movement, you have a 50% chance throughout the entire game of landing on scattered spots which will earn you 5 Student EDU points. Therefore by the end of that side of the game, you may have more Student EDU points than the other player and may graduate sooner. This will then transition into the next side of the board when you are gaining points for your career.
Career Life: The amount of student points you have increases your income salary whenever you land on a blue tile marked in green. This will represent how much your education impacts your career success. Each user can either be a mechanical engineer, a teacher/professor, or a doctor. Since these three fields have many different levels within the fields, we chose these because when the salary changes we can assume the particular job has a different job level. For instance, the medical field can have nurses or surgeons, mechanical engineering can have auto mechanics and rocket engineers, and educational experts can be teachers or professors.