J.P. (2013) ,Thorn

For my last action project in 162, the class had to pick an organization that supports the United Nation`s millennium development goals and make a board game based on that. My partner, GN, and I made our board game based on the Red Cross. Our game is named Thorn. It is a spin-off of the game of life, but with our own twist to it. In the game you are a Red Cross volunteer. The object of the game is to raise as much money you can for the Red Cross. Each player is given a different scenario to raise money. As the makers of the game we wanted the players to experience the different ways to raise money for the Red Cross and the different experiences of a volunteer. One thing I am proud about this game is when my classmates played the game themselves and found it fun, I felt very happy and prideful. One thing I learned, was about all the different ways you can help the Red Cross. You can donate money, volunteer, have a fundraiser, or take a class. Below are the rules and the directions to the game.

Rules:
2-4 players minimum
Ages 10+
To win the game you must have the collect the most amount of money and finish the path.
Once you have rolled the dice, you game piece must touch the middle quadrant/square of the cross. The middle square always counts as the second step.
Players always choose the pathway/direction of their game piece.
Each player starts out with \$500 dollars.
You must follow the directions on the card you pick up!
Players can borrow money from the bank.

Directions:
1.
To see which player goes first each player much roll two white dices at once. The player with the lowest score gets to go first. If players receive the same score after rolling the dices, that would result into an second roll out. The players will keep rolling out until the score is settled.
2.
At the beginning of the game, the players must decided who would be the banker. The banker is can also be a player. At the start of the game the banker gives each player \$500 dollars, including himself). If a player is to receive money the banker is to give the player money or if the player loses money, the banker takes the player’s money and gives it to the bank.
3.
To start the game player one rolls the red dice. When rolling the red dice the number that appears on the dice determines the number of steps taken by the player.
4.
When you take you second step you always step on the middle square. You can choose any direction on the path to go on.
5.
Once you land on your last square, you pick up a card and follow the directions on the card.( Ex- After rolling the dice you get the number four. On the fourth step you take on the square you pick up your card). If a player lands on a square with the letter W on it, that means the player can pick up a wildcard and you does not choose from the stack of other cards. If you receive a card that has the word blank on it, that means you do not do anything on your turn. Once you have read what your card says, you put it back at the bottom of the pile. Then the next player goes and follows the same steps.
6.
You follow these steps until you finish the path.
7.
If you receive a card that says you lost money and have to give to the bank, but you do not have enough money to give the the bank, you will just owe the bank that money and have a negative balance. Once you get your money back up so that it is not negative anymore the money you owe to the bank you have to give to the bank.
8.
Once you finish the path on the board each player will count up how much money he has. The player with the most money at the end of the game wins.